var preloaded = [];

// here is a lame preloading script i am putting in just for demonstration
for (var i = 1; i <= 5; i++) {
	//preloaded[i] = [loadImage(i + "-0.gif"), loadImage(i + "-1.gif")];
}

function init() {
	// whatever stuff you need to do onload goes here.

	//==========================================================================================
	// if supported, initialize mtdropdowns
	//==========================================================================================
	// Check isSupported() so that menus aren't accidentally sent to non-supporting browsers.
	// This is better than server-side checking because it will also catch browsers which would
	// normally support the menus but have javascript disabled.
	//
	// If supported, call initialize() and then hook whatever image rollover code you need to do
	// to the .onactivate and .ondeactivate events for each menu.
	//==========================================================================================
	if (mtDropDown.isSupported()) {
		mtDropDown.initialize();

		// hook all the image swapping of the main toolbar to menu activation/deactivation
		// instead of simple rollover to get the effect where the button stays hightlit until
		// the menu is closed.
		menu1.onactivate = function() { /*swapImage("button1", preloaded[1][1].src)*/ };
	
	}
}

// this is a crappy example preloader. Use whichever one you want.
function loadImage(sFilename) {
	//var img = new Image();
	//img.src ="images/" + sFilename;
	//return img;
}

// this is a crappy example image swapper. Use whichever you want.
function swapImage(imgName, sFilename) {
	//document.images[imgName].src = sFilename;
}